To use the Throw-in
template, position the square marked with the ball over the last
square the ball crossed before going off, with the centre arrow
(the one marked 3-4) pointing towards the opposite sideline.
Roll one D6. The result will show the direction the ball travels
in. Then simply roll two D6 to see how many squares the ball
will travel in that direction, counting from the square marked
with the ball as the first square.
Donc, la case le long de la ligne est la case 1 et par conséquent, dans ton exemple, si tu tire 6 elle va à 6 case de la ligne de touche.








